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KILL KNIGHT - 1.1.0


Knights,


We're back again bringing you another update to enhance your journey through the Abyssal Keep.


This patch, detailed below, brings some improvements and bug fixes to KILL KNIGHT.


Additionally, included below are all of the previously released updates that are now available on consoles!


Stay tuned for more updates!


PATCH NOTES


IMPROVEMENTS


Miscellaneous

  • Challenge badges achieved on a specific difficulty will now unlock across all difficulties.

  • Improvements to various text strings across the game.


FIXES


Player

  • Fixed an issue where multiple active controllers would disrupt players movement.


Equipment

  • Fixed an issue causing the CELESTIAL CERULEITE goal not registering as unlocked


General UI

  • Fixed a UI softlock on the Layer complete screen that was occurring when the player backs out while the Layer unlock sequence is playing.

  • Fixed an issue where backing out of the Layer Select screen would default the player to see the Regret background.

  • Fixed the Carnage Score heading in the End of Layer screen not appearing correctly

  • Fixed an issue for Trigger Buttons not appearing in the UI correct after reconfiguring the trigger buttons

  • Fixed REFLECTION run time not displaying correctly


Achievements

  • Fix for the following achievements not unlocking as intended:

  • Krazed

  • Kracked

  • Do You Regret It?

  • Followed The Path

  • Knighthood

  • You’ve Suffered Enough



CONSOLE PATCH NOTES


IMPROVEMENTS


Player

  • Graphical improvements to Pulse Counter effect


Equipment

  • Logic to handle goal unlocks completing and failing while playing on SEVER

  • Equipment stat bars have had the amount of pips increased from 5 > 10 to improve readability

  • Trait descriptions relating to Equipment stats have been removed from Equipment descriptions

  • Trait Icon visuals have been improved

  • DEMIGUARD now has proper visuals for its Wrath Explosion

  • ARCHBLIGHT’s Wrath Burst cost has been increased from 73 > 95 Power Gems

  • ARCHBLIGHT’s Wrath Burst’s sphere projectile lifetime has been reduced from 12 > 9 seconds

  • Equipment goal objectives updated for TWILIGHT AMETHYST - Kill Stream required has been reduced from 999 > 555

  • Equipment goal objectives updated for HEAVENS QUARTZ - Carnage required has been reduced from 20,000 > 15,000

  • Equipment unlock Tokken costs have been slightly reduced across the board


General UI

  • Implemented fallback for input actions to handle displaying actual input in the case of no prompts (previously "MISSING_PROMPT {0}")

    • This should show the input as plain text now if nothing is available

  • Improved spacing and padding of the new movement controls found in Settings

  • Fixed Privacy Policy text misalignment


Audio & Music Additions

  • Re-mixes to Abyssal Sphere battle music tracks


Accessibility

  • UI Flicker Reduction & High Readability Font Accessibility options added


Settings

  • Added a new setting for disabling Quick Restart during Gameplay

  • Added a new setting to rebind Interact input


Miscellaneous

  • Improved leaderboard scrolling

  • Improved performance and memory allocation

  • Challenge badges achieved on a specific difficulty will now unlock across all difficulties

  • Improvements to various text strings across the game


FIXES


Enemies

  • QUAKER II now has the correct health value and gives the correct amount of sword charge and score on death

  • HIVEN Power Gem absorbing has been improved

  • TURREKTS now correctly bounce off Blood Bombs

  • Blood decals now properly appear when enemies are killed by Traps

  • Ground visual effects on GHASTS & Boss have been fixed

  • Abyssal Sphere subtitles behaviour has been fixed when observed during Hyper Drive

  • Fixed Abyssal Sphere dialogue on death

  • Fixed an issue where enemies would still display Inflictum VFX after exiting the Inflictum state

  • Fixed an issue where enemies with Demonic Carapace would pop in when spawning


Player

  • Addressed situation where Player could Wrath Absorb during any sword attack

  • Fixed an issue where multiple active controllers would disrupt players movement

  • Timescale has been fixed when performing Hyper Drives

  • Player visual effects now correctly scale at the right simulation speed if there were timescale changes during any specific effects


Abyssal Layer

  • Game time now correctly pauses during the bridge sequence


Scoring

  • Requirements for achieving individual Abyssal Layer ranks has been addressed


Equipment

  • Scenario fixed where certain Heavy Weapons projectiles were missing enemies when shot at point-blank range

  • Fixed an issue where JUDGECANNON’s wrath projectiles were exploding immediately upon performing a Wrath Burst next to a wall or Gyro Blade

  • ARCHBLIGHT’s Wrath Burst explosion no longer fires off multiple times

  • Fixed KILLBLADE Active Trigger not causing the player to dash correctly when standing still

  • Fixed an issue causing the CELESTIAL CERULEITE goal not registering as unlocked


General UI

  • Fixed issue where Goals UI was not syncing with actual data after a checkpoint reset

  • Addressed left & right stick press input sprites that were getting mixed up on rebinds

  • “New Best” UI animation fixes

  • Fixed a UI softlock on the Layer complete screen that was occurring when player backs out while the Layer unlock sequence is playing

  • Fixed an issue where backing out of the Layer Select screen would default the player to see the Regret background

  • Fixed the Carnage Score heading in the End of Layer screen not appearing correctly

  • Fixed an issue for Trigger Buttons not appearing in the UI correct after reconfiguring the trigger buttons

  • Fixed REFLECTION run time not displaying correctly


Audio & Music

  • REFLECTION music no longer cancels out randomly

  • Boss music track now loops correctly

  • Addressed Execution tutorial where some QUAKER I sounds were not playing

  • Teleport sound no longer doubles up when going from the bridge to the Boss


Leaderboard

  • Leaderboard entries now correctly load on the overview section

  • Fixed an issue that broke end of level Leaderboards

  • Fixed rapidly changing Leaderboards not showing correct data

  • Addressed font issues on Leaderboards when swapping back and forth between accessible & normal fonts


Miscellaneous

  • Fixed a crash that occurred when closing the game upon just finishing a run

  • Updated localization strings in several areas

    • Network error

    • DIVINATION

    • Movement Key rebinds

    • Sword Attack & Sword Surge rebinds

  • Traditional Chinese localization fixes

  • Language drop-down missing character box text

  • Fixed an issue where game would lock on start sometimes

  • Mortars no longer Z-Fight

  • Fixed a disconnect popup that was hidden during splash screen and was causing bad input behaviour

  • Accessibility font is now only available for non-fallback font locales

  • Fixed issue where resolution would revert when in windowed mode

  • Fixed an issue where the Quick Restart input would not unbind from the ‘Back’ button

  • Fixed an issue that caused players to unlock the final Augment before finishing SEVER mode

  • Other miscellaneous fixes


PlayStation Specific


Miscellaneous

  • Added a background track to be played when hovering on the KILL KNIGHT game tile on PlayStation 5 Home Menu. 


Trophies

  • “Kill X Demons” Trophies no longer increment multiple times per kill

  • Trophies for completing all Abyssal Layers at a higher difficulty now unlock for lower difficulties or mixed difficulties

    • Beating all Abyssal Layers on a higher difficulty unlocks the Trophies on all lower difficulties (e.g. Knight completion should unlock Acolyte and Regret completion).

    • Beating all Abyssal Layers on mixed difficulties unlocks lower difficulty Trophies (e.g. Levels 1-3 on Acolyte then, Levels 4-5 on Regret, should unlock Regret all Abyssal Layers completion).

  • Fix for the following Trophies not unlocking as intended:

    • Krazed

    • Kracked

    • Do You Regret It?

    • Followed The Path

    • Knighthood

    • You've Suffered Enough


Xbox Specific


Achievements

  • “Kill X Demons” Achievements no longer increment multiple times per kill

  • Achievements for completing all Abyssal Layers at a higher difficulty now unlock for lower difficulties or mixed difficulties

    • Beating all Abyssal Layers on a higher difficulty unlocks the Achievement on all lower difficulties (e.g. Knight completion should unlock Acolyte and Regret completion).

    • Beating all Abyssal Layers on mixed difficulties unlocks lower difficulty Achievements (e.g. Levels 1-3 on Acolyte then, Levels 4-5 on Regret, should unlock Regret all Abyssal Layers completion).

  • Fix for the following achievements not unlocking as intended:

    • Krazed

    • Kracked

    • Do You Regret It?

    • Followed The Path

    • Knighthood

    • You've Suffered Enough

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